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JackieD
User offline. Last seen 1 year 4 weeks ago. Offline
Joined: 03/12/2010
TEXTURE SOURCE TOO SMALL

I love this software! Just needed to say that. :-)
I'm having a problem with the texture source images sitting on the left hand top  and covering only one quarter of the image. Is this a bug or am I doing something wrong? (obviously I want it to cover the whole image).

postworkshop team
User offline. Last seen 12 hours 55 min ago. Offline
Joined: 06/02/2009
This is normal, the texture

This is normal, the texture source is just a tool to access the built-in textures, it provides the image "as is". It should be followed by a Tile filter (from the Utilities category).

This is the same exercise if you load your own texture as a secondary image. If you are not in the same filter graph as your main image, you may need to change the Image size to Canvas size in the Tile filter.

But you can also use the Texturizer from the Simple Styles category, it tiles the texture automatically and has other options too.

Bela

 

 

 

JackieD
User offline. Last seen 1 year 4 weeks ago. Offline
Joined: 03/12/2010
postworkshop team wrote: This
postworkshop team wrote:

This is normal, the texture source is just a tool to access the built-in textures, it provides the image "as is". It should be followed by a Tile filter (from the Utilities category).
This is the same exercise if you load your own texture as a secondary image. If you are not in the same filter graph as your main image, you may need to change the Image size to Canvas size in the Tile filter.
But you can also use the Texturizer from the Simple Styles category, it tiles the texture automatically and has other options too.
Bela

I can't get the image to tile.  Here's a screenshot:
http://img227.imageshack.us/img227/9453/sourceimagesizetile.jpg
I changed the layer to "overlay" to make it visible..as you can see it's still sitting in the top left side and not tiling..despite having the tile overlay on top. What am I doing wrong?
 
 
 
 
 
 

postworkshop team
User offline. Last seen 12 hours 55 min ago. Offline
Joined: 06/02/2009
Thanks for the screen

Thanks for the screen capture, it helps a lot to understand what's going on.

The Tile should not be inserted above your texture, it is not a new layer, it should follow it, i.e. process the output of the Texture Source filter.. You can chain filters by dropping the second filter on the right side of the same layer (an orange overlay shows where the filter will go).

Have a look on this video tutorial for more info:

http://www.postworkshop.net/tutorial/postworkshop-02-applying-styles

BTW, it is wiser to create a new object for your texture, this way you can freely change your original image.

Use the + sign in the object browser to add a new empty object, drop a Texture Source on the default layer, follow it by a Tile. You can then blend your texture on your independently postworked image object with object browser's blend/opacity controls.

 

This tutorial can also help:

http://www.postworkshop.net/tutorial/how-add-texture-your-image

JackieD
User offline. Last seen 1 year 4 weeks ago. Offline
Joined: 03/12/2010
Thanks very much for your

Thanks very much for your explanation. I understand it better now. :-)